ACCV 2026

RGBD-to-3D Object Mesh Refinement via
Depth Matching and Symmetry Propagation

Ahyun Seo1 Minsu Cho2,3

1KAIST 2POSTECH 3RLWRLD

Paper (coming soon) Code (coming soon)
Overview of the three-stage refinement pipeline
Overview. The depth-guided vertex update rasterizes the camera-frame mesh to find the visible vertices and moves the matched ones to the back-projected depth points. The symmetry-guided vertex update mirrors these corrections across the detected plane from the camera-facing side onto the occluded side. A smoothness solver then propagates the sparse displacements over the full mesh.

Abstract

Single-view 3D object reconstruction has advanced rapidly, yet many methods still produce meshes that are visually plausible but geometrically inconsistent with the input view, especially near depth discontinuities and self-occlusions. We present a lightweight, plug-and-play RGBD-to-3D refinement framework that improves the mesh of any RGB-to-3D reconstructor without retraining. Given a single depth map at inference time, we first correct the observed surface by bipartite matching between visible mesh vertices and back-projected depth points. To refine occluded regions, we estimate a dominant bilateral symmetry plane and mirror the visible corrections onto the occluded side. We then propagate these sparse corrections over the full mesh with a smoothness solver. Unlike optimization-heavy test-time refinement, every stage is a single closed-form solve, which makes the method orders of magnitude faster. Experiments on GSO and OmniObject3D with five reconstruction backbones show consistent improvements, which persist with pseudo-depth from an off-the-shelf monocular estimator, larger benefits from symmetry on symmetric objects, and favorable accuracy and runtime against prior refinement methods. The refinement also improves an RGB-D-to-mesh reconstructor and transfers to real captures with noisy sensor depth.

Method

Given an initial mesh from any single-view reconstructor, a depth map of the source view, and the camera pose and intrinsics, we estimate per-vertex displacements in three stages.

1

Depth matching

We rasterize the mesh to find its visible vertices and match them one-to-one to back-projected depth points with a GPU auction solver. Matched vertices move onto the observed surface.

2

Symmetry transfer

We pick the dominant bilateral symmetry plane with a rasterized signed-distance criterion, then mirror the corrected visible vertices onto matched vertices on the occluded side.

3

Smooth propagation

The sparse displacements act as Dirichlet handles in a cotangent-Laplacian system, solved once to spread them smoothly over the whole mesh.

Every stage is a single closed-form solve, with no per-instance optimization.

Results

The refinement lowers Chamfer Distance and raises F-score for all five reconstructors on both datasets, with the largest gains for weaker initial meshes and at the stricter F-score threshold.

Backbone Chamfer Distance ↓ F-score (0.05) ↑
Initial Refined Initial Refined
GSO LGM 0.0438 0.0306 (−0.0132) 0.6715 0.7983 (+0.1268)
CRM 0.0365 0.0248 (−0.0117) 0.7473 0.8585 (+0.1112)
SF3D 0.0352 0.0236 (−0.0116) 0.7658 0.8693 (+0.1035)
SPAR3D 0.0356 0.0248 (−0.0108) 0.7671 0.8597 (+0.0926)
InstantMesh 0.0283 0.0205 (−0.0078) 0.8358 0.8950 (+0.0592)
Omni LGM 0.0397 0.0291 (−0.0106) 0.7185 0.8119 (+0.0934)
CRM 0.0334 0.0233 (−0.0101) 0.7833 0.8697 (+0.0864)
SF3D 0.0311 0.0210 (−0.0101) 0.8075 0.8910 (+0.0835)
SPAR3D 0.0331 0.0238 (−0.0093) 0.7945 0.8673 (+0.0728)
InstantMesh 0.0320 0.0229 (−0.0091) 0.8011 0.8720 (+0.0709)

Mesh refinement on Google Scanned Objects (GSO) and OmniObject3D with ground-truth depth of the input view.

The gains persist with pseudo-depth from a monocular estimator (UniDepth-V2) and with real sensor depth on YCB-V. On Pix3D, refinement takes 1.8 s per instance, compared with about 1.8k s for the optimization-based MeTTA.

Qualitative Results

Qualitative results on GSO
GSO. For each mesh, the center view matches the input view and the left/right views are novel viewpoints. The bottom block shows failure cases: thin or dense structures can be distorted, and imperfect alignment biases the occluded regions.
Qualitative results on OmniObject3D
OmniObject3D. For each mesh, the center view matches the input view and the left/right views are novel viewpoints.

BibTeX

@inproceedings{seo2026matchpropmesh,
  title     = {RGBD-to-3D Object Mesh Refinement via Depth Matching and Symmetry Propagation},
  author    = {Seo, Ahyun and Cho, Minsu},
  booktitle = {Asian Conference on Computer Vision (ACCV)},
  year      = {2026}
}